[BNM] OpenGL
Paul Booth
paul at paulbooth.com
Fri Feb 23 10:01:31 GMT 2007
Another in-browser possibility is the 3D Life Player from
http://player.virtools.com/
I don't know much about it but I've noticed that my kids playing were
playing some impressive 3d games at the Nick Jr website and that they
weren't using shockwave. Here's an example:
http://www.nickjr.com/playtime/shows/diego/games/dieg_mudboarding.jhtml
Cheers,
Paul.
On 23/02/07, iestyn lloyd <iestyn at gmail.com> wrote:
>
> On 2/23/07, Simon Crozier <cityslang at gmail.com> wrote:
> > My first reaction was obviously simply flash URKKKK....
> >
> > But on reflection have it delivered via flash would be a huge advantage
> > because i wouldnt have to re-implement all the interactions with our
> > web-app.
> >
> > I've been playing with MS's XNA this aft and I really really like it. So
> far
> > all i've managed is a spinning 3D rocket with a scrolling starfield
> > background - hey i've only had a few hours. So i was thinking along the
> > lines of a standalone application that used web-services or the like to
> get
> > access our DB.
> >
> > I think java 3d is none starter for this project as the web-app i'll
> > eventually be pluggin into is all making its way to C#.
> >
> > If my walk around system was all in flash i could pretty much just strip
> out
> > the navigation stuff from the pages but leave the DB communication and
> > session and the like all in the ASP, just bit of JScipt throwing the
> > variables flash needs to chug along.
> >
> > Even on just this aft's experience i don't think I'll be putting down
> XNA
> > for a while but I'm thinking maybe for the actual project I'll look more
> in
> > the flash direction. Well at least until they change it again without
> > telling anyone and all the stuff stops working.
> >
> > Thanks for all the replies given me alot to think about...
>
> Whatever you're working on sounds interesting :)
>
> Have you thought about Director - Shockwave 3D? Flash 3D is still at
> an early stage, and might be OK for some basics, but there's some
> reasonably complex 3D web games that have been made in Director.
>
> The advantage to using Director is that it's 3D rendering engine can
> use OpenGL or DirectX, and you can export models from various
> modelling packages such as 3dsmax.
>
> I've made a few 3D games in Director - from a simple fixed-viewpoint
> web-based point-and-click shooter, to installation pieces controlled
> by joystick, and projected on huge screens.. if you want to know more
> about Director 3D, gimme a shout offlist.
>
> Cheers
>
> iestyn
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